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141. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
I think the changes look really nice. The Tempest gains some much needed durability, and the Typhoon looks awesome (certainly fast enough for an oldskool nanophoon)
- by Prometheus Exenthal - at 2013.04.09 12:01:00
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142. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Sabriz Adoudel wrote: Count me as another person that really appreciates the Dominix's ability to do obscene DPS with blasters and drones together on a webbed (or double webbed) target. At the moment, the Dominix runs on the basis of "Great dr...
- by Prometheus Exenthal - at 2013.04.09 11:45:00
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143. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Askulf Joringer wrote: As for your comment about only seeing a Domi once fit with guns since 2006, you are either lying or again going full ******. Please start linking me fits people use, outside of gank setups, that effectively utilize the...
- by Prometheus Exenthal - at 2013.04.09 11:29:00
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144. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Tiberu Stundrif wrote: Dez Affinity wrote: Prometheus Exenthal wrote: Hybrids already reload in 5 seconds and take up far far less cargo than any other race. Outside of large+extended fleet situations (ie: pos/cap bashing), how often wou...
- by Prometheus Exenthal - at 2013.04.09 11:11:00
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145. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Dez Affinity wrote: Seishi Maru wrote: Luscius Uta wrote: Quote: rate of fire bonus are more efficient because of the way the math works. Think about how a ship with 50% bonus to rate of fire would shoot twice as often, doing double da...
- by Prometheus Exenthal - at 2013.04.09 10:50:00
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146. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Dez Affinity wrote: Prometheus Exenthal wrote: Askulf Joringer wrote: Prometheus Exenthal wrote: - Reduce the base armor from 8000 (base) down to ~5500 As usual prom has gone full ****** again. Look at active tanked Maelstroms...
- by Prometheus Exenthal - at 2013.04.09 10:45:00
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147. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Askulf Joringer wrote: Prometheus Exenthal wrote: - Reduce the base armor from 8000 (base) down to ~5500 As usual prom has gone full ****** again. Look at active tanked Maelstroms/Rokhs. Their actual hitpoints are quite low. I don't...
- by Prometheus Exenthal - at 2013.04.09 10:25:00
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148. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
I'm not entirely sure the participants in this thread know exactly what's going on here. First, you need to recognize that the prices will be normalized somewhat. I'd like to see them all down to Tier1 prices, but that's probably just a pipe drea...
- by Prometheus Exenthal - at 2013.04.09 10:04:00
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149. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
The Mega & Dominix looks fine to me, but the Hyperion looks like garbage. It can't dual rep anymore because you need to drop a web or propulsion, both of which are non-options since it doesn't have a range or tracking bonus. My recommendatio...
- by Prometheus Exenthal - at 2013.04.08 16:01:00
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150. [VIDEO] Tank of Honor - in My EVE [original thread]
Buhhdust Princess wrote: Is the youtube still going up? Got video being processed, can't download this @ work :( Budrick3 wrote: Been looking forward to this. Just fyi, the youtube link is broken. Seemed to have corrupted during the uplo...
- by Prometheus Exenthal - at 2013.04.08 15:44:00
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151. [VIDEO] Tank of Honor - in My EVE [original thread]
Big Forehead wrote: >mfw one of the fights is literally you catching a ratting naga and almost dying to it. I made a similar face when I realized the Thorax was crap, and that webbed Tier3s that are using an overloaded AB are still nearly ...
- by Prometheus Exenthal - at 2013.04.07 16:34:00
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152. [VIDEO] Tank of Honor - in My EVE [original thread]
TANK OF HONOR After a bit of a hiatus, I've logged a good bit of gametime to finish thins up. It's got a lot more frigate-sized stuff than I had initially intended, but still a decent variation of ship sizes. I feel in this day and age it's w...
- by Prometheus Exenthal - at 2013.04.07 06:51:00
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153. [Video] Dishonour - in My EVE [original thread]
Enjoyed it for the most part, but I'll concede that it was a bit long. You really could have trimmed some of the weaker fights off :D
- by Prometheus Exenthal - at 2013.03.30 07:48:00
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154. [REQ] The Frustrating Combat UI & Tackle Mechanics - in Player Features and Ideas Discussion [original thread]
These are some really straightforward requests. So much so that I can't believe they still haven't been addressed. ONE Currently if you get tackled while entering warp, your ship stops dead in its tracks. This is a little stupid, and the ri...
- by Prometheus Exenthal - at 2013.03.30 04:35:00
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155. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
Looks good to me! The big winners (imo) are Navy Exeq (a proper Thorax), Fleet Scythe (Like NExeq, only faster and more versatile), and Amarr. The NOsprey I think is a bit overrated atm, and will probably be link-bait and some lame ewar platform...
- by Prometheus Exenthal - at 2013.03.28 05:50:00
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156. [Summer] T1 Frigate Polish Pass and Naglfar fix - in Player Features and Ideas Discussion [original thread]
I've said it before, and I'll say it again; The Tristan needs some serious work. Currently, it's easily the worst performing ship its class. Low damage, no fitting, low speed, low ehp, and the most expensive to fit. There isn't a single thing tha...
- by Prometheus Exenthal - at 2013.03.26 23:58:00
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157. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Roderick Grey wrote: Prometheus Exenthal wrote: Roderick Grey wrote: With Blasters hurting for range as it is are CCP sure it's a good idea to further damage Gallente ships, which already suffer drawbacks just to nerf Minmatar superiority...
- by Prometheus Exenthal - at 2013.03.26 22:07:00
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158. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Roderick Grey wrote: With Blasters hurting for range as it is are CCP sure it's a good idea to further damage Gallente ships, which already suffer drawbacks just to nerf Minmatar superiority? Perhaps with weapon damage upgrades being Race spec...
- by Prometheus Exenthal - at 2013.03.26 21:55:00
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159. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
This is the post I've been waiting for. Grow a pair and get close you sissies Cynabal nerf? check. No more people trying to kite in Thorax hulls? check. Significantly less reliable Tier3 BCs? Check. Significant scan res nerf for RSBs? Check. T...
- by Prometheus Exenthal - at 2013.03.26 21:27:00
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160. Introducing myself and asking for help with balance! - in Player Features and Ideas Discussion [original thread]
Tier3 (ATTACK) BCs are too fast. Agility is one thing I'm okay with, but their speed is too high. Following through with a tracking enhancer nerf would go a long way as well, since Tier3s have made using BCs & Cruisers very difficult to use w...
- by Prometheus Exenthal - at 2013.03.22 00:55:00
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